Digital Gamification

 Proposed By  

Game on: Customer interaction 2.0

Deutsche Telekom is one of the world´s leading integrated telecommunications companies, providing fixed-network/broadband, mobile communications, Internet, and IPTV products to millions of customers.

Gamification is the opportunity to make customer interaction and education more interesting, playful and positive and to contribute to an excellent customer journey.

Through the application of game-design elements and game principles, such as  Points, Badges, and Leaderboards, in non-game contexts, we can reach better and durable results in shaping a new client experience.

  • Passionate students or experts in:
  • - Digital Marketing                  - Communication
  • - Game-design
  • - Engagement and activation

FINALIST TEAM - the finalist team selected for this category is the POWER UP team, congrats! 

The team will pitch an online final battle with their finalists on July 1st - follow us on social media to figure out the agenda. 

TOP TEN TEAMS: POWER UP, Plastmasa, Plumbers, Muggers, AlphaRenegade, Biggest ChungusV2, ZG+GZ+TheBoys, A-Gente, Tinneim, Bunny Hop.

Surprises are not over, discover the special prizes for the top teams!

Brief HEX color


Brief Order


Discover the finalists of the 2022 edition

Register to the challenge designed for Replyers. 

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